Print screens of MGM designs

A 379% lift in the referral rate through product growth

A 379% lift in the referral rate through product growth

For Nomad's Member Get Member (MGM) program

Print screens of MGM designs

A 379% lift in the referral rate through product growth

For Nomad's Member Get Member (MGM) program

Print screen of the new MGM home page

Results

Results

379% increase in the referral rate over 8 months

29% higher conversion rate

Considering referred friends, from sign-up to their first exchange.

Considering referred friends, from sign-up to their first exchange.

The Company

The Company

Nomad is a fintech that offers an international account for brazilians who wants to travel, invest and earn in dollar

My role

My role

As the Product Designer on the Acquisition Team, I collaborated with a Product Manager, a Researcher and a Developer.

I led the end-to-end product design strategy for all features and flows of the Member Get Member program, analysing research and data, designing interfaces and creating prototypes.

Print screen of the new MGM home page

first act

first act

Context

Context

Until 2022, we relied only on email communication for the Member Get Member program.

After analyzing it's funnel and recognizing its effectiveness in converting high-quality clients, we began developing an in-app flow to optimze the referral rates.

Hypothesis

Hypothesis

" An in-app journey for the MGM program will increase Nomad's acquisition rates "

" An in-app journey for the MGM program will increase Nomad's acquisition rates "

Process

Process

1. Analyzing user interviews and tickets from our user support tool

I collected the users perception about member-get-member programs in interviews our researcher did, and analyzed user questions about Nomad MGM to understand main pain points and opportunities

Print screen of our user interviews

Conclusion: Nomad's MGM program is hard to understand and users usually don't find their invite codes to share with friends

2. Prioritizing what would be in the product

Me and the PM of MGM discussed and prioritized what were the main informations that the user need to know

Post-its with the information that would be in the design

3. Defining the user flow for the program

Since we just wanted to test our hypothesis and couldn't make significant changes in the product, we chose to put and entry point for the MGM in user's profile

MGM user flow

4. Using screen templates to test the hypothesis

Final MVP flow:

Prints of the MGM first user flow

Also, we start promoting the MGM on social media, highlighting the new in-app flow and encouraging clients to refer their friends.

This led to an 80% increase in the number of friends referred on the first month after the release, compared when the program was email based

This led to an 80% increase in the number of friends referred on the first month after the release, compared when the program was email based

Evolution

Evolution

After the program's great success, we realize the experience was not as delightful as it could and we had opportunities to expand it's touch points

The major problems was:

Information get lost after onboarding

Low visibility of the MGM in the app

Use of technical terms to explain the rewards

So we simplified the journey by:

  • Removing the onboarding screen, an unnecessary step;

  • Humanize the main page by using human photos and easy to read texts;

  • Separate the content in a easier way to scan.

The before and after flow

Print screen of the second version of MGM page
Print screen of the second version of MGM page
Print screen of the second version of MGM page
Print screen of the second version of MGM page

Second act

Second act

Applying Growth

Applying Growth

After delievering a feature that worked in terms of business goals and users needs, we realize that the faster way to increase our results was taking advantage of opportunities, so we began developing a Growth Mindset to tests as many hypotheses we had

Process

Process

We tested ideas that could impact our metrics, driven by our knowledge, creativity and according to market research

1. Running ideation sessions

We run at least one session per company cicle (4 months). We also discussed during dailies and weeklies and prioritized ideas to test

2. Researching the market

We've collected a lot of MGM benchmarks to understand what works better for competitors and what we could use in our model

3. Sellecting psychology tricks and biases

I've analyzed and selected a bunch of cognitive biases to apply on the user journey to increase clicks and improve conversion rates

4. Running tests

We tested a lot of hypotheses with A/B tests, fake doors, product launches and improvements. Example:

On this specific test, we thought that showing social media buttons would increase the number of clicks and friends invited by person.

In the end, adding the Green WhatsApp button increased in 17% de number of clicks on the page

17% more clicks

Product experiments and results

Product experiments and results

Deep dive into Nomad's MGM tests and their effects

MGM on the home screen

MGM on the home screen

After understanding that the profile entry point wasn't the best for the feature, because it was kind of "hidden", we started thinking where the program would be

In the end, we developed two access points to the MGM on the home screen, what quadrupled the program access rates

4x More access

Personalizing the invite message for different types of customer

Personalizing the invite message for different types of customer

After adding a modal where users could chose the type of product they want their friends to know, we lifted the invitee conversion rate in 20%

We divided the message in 3, one for travellers, one for investor and the third for people who needs an international account in general

This help us to receive more qualified customers

20% More conversion

MGM after happy moments

MGM after happy moments

When we realized that the users happy moments was an opportunity to sell the MGM, we started applying nudges throughout the user journey, talking about the program and benefits of inviting friends

This led to a 4% increase in referrals, with a invitee 15% higher conversion rate

Improvements on the program screen

Improvements on the program screen

After we noticed that our conversion rates were low. We began brainstorming and identified some areas for improvement on the MGM page

The new page was designed in a modular way, where we could add or remove sessions to highlight bonus prizes and contextual image.

As well, we added a session to showcase the benefits of inviting users and improved the visual appeal of the flow

This led to a 5,5% lift on referral rate

Results

Results

379% increase in the referral rate over 8 months*

29% higher conversion rate

Considering referred friends, from sign-up to their first exchange.

Considering referred friends, from sign-up to their first exchange.

*Since then, we continually launch new tests and improvements, which helps our conversion rates increased even more

For confidentiality purposes, more detailed data and research results can't be shared.

What's next

What's next

We will continue testing more hypothesis on the program, adding new access points, testing argumentos to convince clients and improving the MGM experience

Final considerations

Final considerations

Looking back, I realized how great a small change can be and Growth isn't linear, we need to experiment a lot to understand what works with our users.

Also, we can have a big impact by doing the basic, we don't need to "recreate the wheel". Focusing on good UI and using psychology works.

So, let's do Growth together.

Let's Growth

Let's Growth

mariagomes.uxdesign@gmail.com

Maria Gomes © 2024

Maria Gomes © 2024